REDZONE ELITE 7V7 OFFICIAL RULES

COVID 19 - ALL PARTICIPANTS MUST WEAR A MASK AT ALL TIMES!!! (Except while playing)
Field Dimensions:
Field Length will be 50 yards. 40 yard playing field with a 10 yard end zone.

Starting Each Game:
1.  Coin Toss. The toss of coin will take place within two minutes of scheduled start time of game. The toss will be called by the team captain (Ref's Discretion) before the coin is flipped. Winning team will begin possession of the ball on the +40 yard line with their choice of hash.
2. A whistle will begin each game.
3. Each game last 25 minutes with running clock (Overtime in Pool Play).
4. Official will declare when the clock is under 2 minutes
5. The clock never stops.
6. A whistle will end each game.
7. The referees will keep the official score and time on the field for each game.
8. Soft Helmets are recommended but NOT required at the time... Mouth pieces must be worn at all times by all players except the QB. If a player does not have a mouth piece they cannot participate until they do. Helmets must be fully fastened for every play. Players will be given one (1) warning to strap up helmet during play. Second warning will result in player being asked to leave field till proper headgear and mouth guard are in use.  

Moving the Ball:
1. Offense always starts on +40 yard line with their choice of the hash. After any change of possession. Teams must lineup in legal football formation.
2. All snaps at the +40 yard line must be off the QB-TEE (No Shotgun). Upon gaining a yard or more QB may take a shotgun off QB-TEE.
3. Offense has three (3) downs to gain a first down. First down markers will be at the 25, and 10 yard lines.
4. Once inside the 10 yard line, the offense has 3 downs to score a touchdown.
5. The first person to control the football off of the QB-Tee is the QB. The QB is never eligible to run. The second person to touch the ball after the QB can never pass (No Double Passes).
6. The offense may run the ball as many times as they want on any down during the game. The QB is allowed to make one exchange (ex. Pass, handoff or toss). No toss passes, reverses or hook and ladder.
7. Defensive players cannot cross the line on a run play until the quarterback hands the ball off to the RB. If he does that is considered a blitz.
8. Quarterback can NEVER run the ball.
9. The offense can choose to automatically receive 1 point, or go for 2 points from the 10-yard line. Offense chooses hash for ball placement.


Coaching your Team:
1. There will be one offensive coach allowed on the field at any time.
2. The coach must be position behind the offensive huddle.
3. Coaches are not allowed to challenge any official ruling.
4. Remaining team coaches can work from the sidelines.
5. NO defensive coaches allowed on the field.
6. Coaches will be given 1 sideline warning during play. Second warning will result in a 10 yard penalty or half the distance to the goal. Third warning will result in coaches ejection.
7. Any form of cheating qualifies for automatic team disqualification at the tournament.

(Coaches/Players/Fans on the sideline CANNOT advance past the 10 yard line. ALL must remain within the designated "coaches box" which is from the 40 yard line to the 10 yard line on each sideline)

Special Rules:
1. NO blocking.

2. Face guarding IS allowed

3. Blocking will result in a loss of down, return to previous spot.

4. Ball carrier is legally down when touched below the neck with one hand. A defender may leave his feet to make a tag. Offensive player can leave his feet as well.

5. Fumbles (Including snap) are dead balls at the spot with the last team in control retaining possession at the spot.

6. Offensive team will have 25 seconds to put the ball into play. Delay of game is a loss of down.

7. The offensive team is responsible for retrieving and returning the ball to the official. The clock does not stop, and any delay of the offense in retrieving and returning the ball to the official will result in delay of game.

8. Defensive pass interference will result in a 15-yard penalty and an automatic first down. Defensive holding will result in a 10-yard penalty and repeat of the down.

9. Offensive pass interference will result in a return to the previous spot plus a loss of down.

10. QB is allowed 4.0 seconds to throw the ball. Referees will stop play if 4.0 seconds is surpassed. Only when the defense blitzes the 4.0 second clock is not in play meaning the QB can avoid the rush for as many seconds as needed but he is still not allowed to run pass the line of scrimmage.

11.  BLITZING (Each team is allowed 1 BLITZ per game)

***NO BLITZING FROM THE 40!!! NO BLITZING IN OT!!!***

- Team's must use their BLITZ within regulation. If a team does NOT use their blitz in regulation, that team forfeits their blitz as there is NO BLITZING in overtime!

- If a team does BLITZ illegally, they will be given a personal foul &  penalized 15yds!!!

12.  An interception will result in an immediate stoppage of play and a change of possession with the interception team gaining possession at the 30 yard line. If an un-sportsman penalty is given to the interception team, they will be penalized 10 yards and will start from the 40-yard line.

13. Excessive celebration is not allowed and will not be tolerated. If a team clears the sideline to celebrate a touchdown and delay the game they will be penalized 15 yards on defense on the next opponents offensive drive/possession . If on a extra point they team will be penalized 15 yards on defense and the extra point will not count.

14. A game cannot end on a defensive penalty. If this occurs, the offense will have a untimed down if time has expired.

15. Any violence toward the quarterback (i.e. blow to the head, QB Knocked down, etc) will be assessed as roughing the passer and given a 15-yard penalty.

16.  The offense (wide receivers, TE) has to line up outside of the tackle box, and one receiver has to be on the line on each side of the QB-Tee.

Fighting will not be tolerated! If a player throws a punch, he is ejected immediately and can NOT return to the game. If players are involved in pushing or shoving they will be ejected immediately from the game and cannot returned. If a team’s bench clears, resulting in a fight, both of the teams are ejected, resulting in a forfeit. The referee has the right to throw out any player, players, or team out of the game. The RZE7v7 staff has the right in extreme cases to throw out players and teams out of the tournament. And they will have to leave the complex immediately. A referee can also give a 15 yard un-sportsman penalty.

OVERTIME: (NO OVERTIME IN POOL PLAY - NEW 2021)

OVERTIME RULES IN BRACKET PLAY - ELIMINATION

( NO BLITZING IN OVERTIME!!!)

1. Any game that ends in a tie will go to a tiebreaker. There will be a coin toss at the beginning of the tiebreaker with the home team (Declared by Ref) calling the toss. The winner will choose to be on either offense or defense.
2. Each team will have 2 downs from the 10 yard line with choice of hash.
3. If the Offense scores a TD (6 points), they will then need to declare to go from the 5-yd line (1point) -OR- from the 10-yd line (2 points).

***INTERCEPTIONS IN OT***

If the Defense intercepts the Offense during overtime the play is DEAD, and the intercepting will team take possession. If the intercepting team was leading at that point the game is over!

4. If the game is still tied after each team has had a possession from the 10 yard line...We will then go to the traditional "Longest Completion" (NO RUNS) overtime!

4A. Teams will toss the coin and winner will declare to start on either offense or defense.

4B. Each team will get 1 attempt on offense, with the team that gets the longest completion being awarded 1 point and the overtime victory!

4C.  If there is no completion, or the deepest completion is equal, the tiebreaker will be repeated with the team that lost the initial coin toss making the choice to either take offense or defense.
4D.  This format will be repeated until there is a clear winner is declared.

This tiebreaker format will be used in all games Bracket/Elimination games!


SHOOT-OUT BRACKET FORMAT:
1. All teams will be seeded in the bracket based on POOL PLAY win/loss/tie record during POOL PLAY schedule.
2. All teams will play minimum of 4 games during event.

BRACKET WINNER WILL BE DETERMINED BY:
1. Head to head Competition.

AT LARGE TEAM WILL BE DETERMINED BY:
1. Record
2. Point Differential...Total Points For minus total Points Against
3. Total Points Scored


POINT VALUES:
1. Offensive touchdown 7 = points. (EXCEPTION: If a team elects to go for 2 points, attempt will be from the 10 yard line. If they score, they get 8 points, if they miss they only get 6 points.)

2. Interception = 1 point to intercepting team.
3. Tiebreaker victory = 1 point (If determined in OT by "Longest Yard")

PENALTIES:
Offensive Penalties / Assessed / Result
False start/Illegal motion Line of Scrimmage / Loss of Down
Delay of Game Line of Scrimmage / Loss of Down
Blocking Line of Scrimmage / Loss of Down
Fumbles Dead Ball (offense retains possession at the spot)
Pass Interference / Line of Scrimmage / Loss of Down
Unnecessary Roughness / 15 Yards / LOS Loss of Down
Illegal Play / 5 Yards / Loss of Down
Un-sportsman / 15 Yards / Loss of Down

Defense Penalties / Assessed / Result
Encroachment/ Neutral zone 5 yards Repeat Down                  Defensive Holding / 15 yards from previous spot
Pass Interference / 15 yards from previous spot
Unnecessary Roughness / 15 Yards Line of Scrimmage
Illegal Play / 5 yards / First Down
Un-sportsman 15 Yards / First Down



AGE Requirements
High School Division
(2021 Players ARE ELIGIBLE this year due to Covid)

FRU (Freshman) Division
- This division is primarily intended for High school freshman and 8th graders. NO SO/JR/SR's PERIOD.

MIDDLE SCHOOL Division
- This division is grade based and intended for current 7th & 8th graders. NO HIGH SCHOOL PLAYER's. PERIOD.

12U Division -11U Division - 10U Division - 9U Division
(Age Cutoff For These Divisions AUG 1ST 2020)

Player's birth certificate is required to participate in any 7v7 Championship Series events.

(HS - FRU - MS divisions can use current school ID for proof of grade)

TEAM CHECK-IN                                                                                            

Teams are required to check-in with RZE7v7 staff at least 1 hour prior to your first game . Players must provide proper documentation prior to play. Players will receive a wristband once they have been ruled eligible to play. Any player caught playing without a wristband is ineligible and the team will forfeit the game!                                                                      
PLEASE HELP US KEEP OUR FIELDS CLEAN; EACH TEAM IS RESPONSIBLE FOR CLEAN UP OF WATER BOTTLES AND TRASH ON THEIR OWN SIDELINES. THANK YOU!!!